What is Lynx?
Lynx is a lightweight community-event backend for indie games. It lets multiple games contribute to the same shared event, unlock global milestones, and reward players when the community reaches a goal.
Imagine an event called “Up the Tempo” exists with the goal of 100 and 4 games handle this event, adding one to the event counter if a player performs a certain action. The way developers define what this action means is up to them - in an RPG, completion may mean winning a battle in 1 minute, in a restaurant sim, it might be serving a guest in 20 seconds.
When a player completes an action, a counter is incremented. Once the counter reaches 100, all 4 games provide a reward to their players, and the next goal Will demand more completions, as well as grant higher quality rewards.
Why this exists
Small indie communities can feel bigger when their games share the same moment.
Instead of every game running an isolated event, several games can participate in one shared relay and give their players a reason to check in, contribute, and receive a reward.
What developers get
- Shared event counters
- Milestone-based reward versions
- Godot-friendly SDK flow
- Per-game API keys
- Per-installation reward safety
- Local reward offer handling
- Lightweight integration for single-player and indie games
- No multiplayer requirement
What players see
Players do not need a Lynx account.
They simply play a participating game, contribute to the shared event, and receive in-game rewards as an event reaches its goal.
