Product overview

How LynxRelay Works

A practical overview of relays, events, milestones and rewards.

1. A relay is created

A relay represents one shared event.

relay_id: event.sunfall
name: Sunfall
goal type: community milestone

The relay tracks public progress:

value: current community progress
target: next milestone target
completion_version: number of completed milestones

2. Games join the event

Each participating game receives its own game id and game key.

Each game can map its own actions to the shared event.

3. Players contribute naturally

Players do not need a LynxRelay login. The game registers a local installation and uses it to sync event state and reward eligibility.

4. The community reaches milestones

When a relay passes its next target, the relay’s completion version increases.

Rewards are tied to completion versions.

5. The game receives a reward offer

The SDK can turn claimable reward versions into a local reward offer.

MVP policy:

If versions 47, 48 and 49 are available,
the game may offer one highest-tier chest: Reward #49.

What LynxRelay is not

LynxRelay is not a matchmaking server, physics server, lobby system or real-time multiplayer framework.

It is a shared event and reward coordination layer.